Best Practice Guidance
Human Interaction with Technology in Dementia

Glossary

The glossary provides an explanation of words that are not commonly used in daily life.

AAL

Active and Assisted Living

Active and Assisted Living focuses on the use of information and communication technologies (ICT) to support people’s health and safety, increasing their autonomy and well-being, by means of providing services from the automatic supervision of medication to intelligent monitoring.


ACP

Advance care planning

Continuous, dynamic process of reflection and dialogue between an individual, those close to them and their healthcare professionals, concerning the individual’s preferences and values concerning future treatment and care, including end-of-life care.


Active and Assisted Living Technology

Active and Assisted Living focuses on the use of information and communication technologies (ICT) to support people’s health and safety, increasing their autonomy and well-being, by means of providing services from the automatic supervision of medication to intelligent monitoring.

(abbreviated to AAL)


Advance care planning

Continuous, dynamic process of reflection and dialogue between an individual, those close to them and their healthcare professionals, concerning the individual’s preferences and values concerning future treatment and care, including end-of-life care.

(abbreviated to ACP)


AI

Artificial Intelligence

The use of computer technology to make computers and other machines think and do things in the way that people can.


Application technology

Software designed to be downloaded and used in a computer or touchscreen device (e.g. mobile phone, tablet)


Artificial intelligence

The use of computer technology to make computers and other machines think and do things in the way that people can.

(Abbreviated to AI)


Artificial Intelligence Tools

These tools use Artificial Intelligence and can be incorporated into the EPR and analyse clinical data to identify patients most at risk, for example, of dehydration or pressure sores.


Barthel Index

Barthel Index of Activities of Daily Living. A measure of independence in activities of daily living.


Brain Training

Internet enabled cognitive training allowing for personal comparison with other users


CGA

Comprehensive Geriatric Assessment


Complex health technology

A complex health technology is a procedure or system developed through the application of organised knowledge and skills and aims to solve a health problem and to improve quality of lives. Examples of complex health technologies include the PACE intervention (INDUCT Project 11) and the ACP+ intervention (INDUCT Project 12)



DHT

Digital Health Technology



e-PPI

Electronic/digital Patient and Public Involvement


EICT

Everyday Information Communication Technologies

Commonplace information communication technologies and their functions that most people would agree are widely available in homes and society.

e.g. make a call from a mobile phone, receive a mobile phone call, games on a smartphone, internet banking on a tablet computer etc.




EPR

Electronic Patient Record

An electronic set of information about a single patient


ESM

Experience Sampling Method

Data collection method/ ‘digital diary’ using a mobile device or smartphone app to collect information on an individual’s behaviour, affect and social context in everyday life; can be used in an intervention approach to raise awareness for positivise activities through self-monitoring and to guide personalized feedback


Everyday ICT

Everyday Information Communication Technologies

Commonplace information communication technologies and their functions that most people would agree are widely available in homes and society.

e.g. make a call from a mobile phone, receive a mobile phone call, games on a smartphone, internet banking on a tablet computer etc.


Everyday Information Communication Technologies

Commonplace information communication technologies and their functions that most people would agree are widely available in homes and society.

e.g. make a call from a mobile phone, receive a mobile phone call, games on a smartphone, internet banking on a tablet computer etc.

(abbreviated to Everyday ICT or EICT)


Everyday technologies

Commonplace technologies that most people would agree are widely available in homes and society.

e.g. Microwave, television, ATM, ticket machine, elevator/lift, smartphone etc.



Exergaming

Physical exercise interactively combined with cognitive stimulation in a gaming environment (e.g., Wii Fit©). Exergaming relies on technology that tracks the participants’ body movement or reactions, which are fed back into the digital game, influencing the course of the game that is shown on the screen.


Experience Sampling Method

Data collection method/ ‘digital diary’ using a mobile device or smartphone app to collect information on an individual’s behaviour, affect and social context in everyday life; can be used in an intervention approach to raise awareness for positivise activities through self-monitoring and to guide personalized feedback

(Abbreviated to ESM)


Generic photos

Photos that are not personal (i.e. family photographs, or participants’ own photographs)


Implementation

A set of planned, intentional activities that aim to put into practice evidence-informed policies and practices in real-world services (see www.implementation.eu)




MCI

Mild cognitive impairment

Mild cognitive impairment is a condition in which someone has minor problems with cognition – their mental abilities such as memory or thinking.


MCSP

Meeting Centres Support Programme

For people with dementia and their caregivers.



META

Management of Everyday Technology Assessment

Observational tool to understand the ability of an (older) individual to use everyday technology


Mild cognitive impairment

Mild cognitive impairment is a condition in which someone has minor problems with cognition – their mental abilities such as memory or thinking.

(abbreviated to MCI)


Mini Mental State Examination

A type of assessment used by clinicians to assist in the diagnosis of dementia, and to establish severity.

(Abbreviated to MMSE)


MMSE

Mini Mental State Examination

A type of assessment used by clinicians to assist in the diagnosis of dementia, and to establish severity.


Online Intervention

Internet-based programs providing information and/or training, social and mental health support.


Palliative care

Palliative care is an approach that aims to improve the quality of life of people with dementia and their families facing the problem associated with life-threatening illness through the prevention and relief of suffering by means of early identification and impeccable assessment and treatment of pain and other problems, psychosocial and spiritual.


Patient and Public Involvement

Involving ordinary people and local communities in the planning, commissioning, delivery and evaluation of the health and social care services they receive.

(abbreviated to PPI)


PPI

Patient and Public Involvement

Involving ordinary people and local communities in the planning, commissioning, delivery and evaluation of the health and social care services they receive.


QUALID Scale

Quality of life in late-stage dementia scale

An observational scale used by clinicians and caregivers to rate quality of life in persons with late-stage dementia.



S-ETUQ

Everyday Technology Use Questionnaire (Short version)

Self-perceived report assessing the ability of and (older) individual to use everyday technology


ST

Surveillance Technology

Electronic tracking systems monitoring movements of wearers



Tailoring

Aligning processes. In this case; being flexible, to a certain extent, with the developed intervention-components to make them compatible with the existing processes in the nursing home.


User experience

This is what a user of a particular product experiences when using that product, in terms of usability, accessibility, and desirability.

(Abbreviated as UX)


UX

User Experience

This is what a user of a particular product experiences when using that product, in terms of usability, accessibility, and desirability.